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Thursday, January 12, 2012

BT05 card discussion

Okay, so from BT05 we can see some new eras, which involves 13k base attack Vanguard.
And the main 3 cards are, Dragonic Overlord The End, Phantom Blaster Overlord and Majestic Lord blaster.

For effects, go to http://cf-vanguard.wikidot.com/twin-swords-awakening

while now we will be discussing the cards one by one.

D.O.T.E = This card is released to taunt your opponent whether to guard or no, if they don't, you may stand again and if you get critical which lasts for a turn, your opponent may have a hard time to guard the next time this card attacks. While if your opponent guard, your opponent might have to waste quite a lot of resources since 13k + aermo 10k = 23k is not easy to guard every turn. Your opponent needs to be smart to know whether you have another D.O.T.E in your hand or no.

Goods = Activating the effect is easy, you just need to hit and CB 2 and discard 1, you get to twin drive twice. What happens when your opponent keep guarding your D.O.T.E? My question is, will your opponent be able to stall and guard your D.O.T.E every turn by throwing 20k guard? I don't think so. Even if they would, they will waste a lot of resources from their hands, that's why this card is really good.

Cons = Not so much, but Kagero doesn't have the support to either search this card, or an easy access to both D.O and D.O.T.E. Its easy to ride this card and make it 11k, but its pretty hard to make it 13k. Of course we do have Flame edge dragon to soul charge, and also to ride D.O and next turn ride D.O.T.E. But the consequences is that you need to re-ride once and if your opponent rushes you to 4 damage before you get to re - ride. You will have a hard time to guard. So choose wisely, whether to re-ride to make it 13k, or just leave it be 11k and you will not waste much resources and you get to stand quite easily(since when you ride this, your opponent's damage would still be at 1, so most probably they won't guard)


Phantom Blaster Overlord = Almost the same explanation as DOTE, but in most cases you won't use the effect since it has a very high cost and it is very conditional.

Goods = Shadow Paladin has the ability to search for PBD by javelin effect, And so, getting PBD is not a hard thing to do. What's more to say, we have card from BT05 (i forget the name) which when called, you SC 1 card from your hand. So you can just ride PBO from hand, and SC your PBD from your hand. Nothing else is good, other than it being an 11k in the RG too.

Cons = Effect hard to use. Enough said. SP uses PBO just because 13k VG is strong and you can guard less.

Now, The hype is all on Majestic Lord Blaster.
Some people say it is good, some people say it is bad.

Goods = Easy to searched out --> Wingal Brave
Second effect is really handy if you don't have BB and BD in soul, but you have them in hand or RG. Just use his second effect, and so his continuous effect will work
Its continuous effect. Being it a 12k base atk VG (with soul of course), and +1 crit every turn.
It makes your opponent guard every turn(depends on the situation though).

Cons = - Getting BB and BD is hard, while you want a very consistent deck. You can put Gancelot to search out BB, But it won't be consistent. You can search out BD using Wingal Brave, but sometimes you can't even get it during 2nd or 3rd turn which makes your MLB just a useless 10k base attack.
- 10k base attack.
- If your opponent is smart, why would you guard MLB? During the first and second turn, you will not call any rearguards(users of MLB) because your grade 2 are most probably 4 BB, 4 BD, and starcall trumpeter. Which means, you will not summon them especially BB and BD since you are afraid of them being destroyed. So your opponent will have the strategy that to guard your g1 and g2 attacks, and while you are still trying to make BB and BD to enter your soul, they would guard all the way until you get them. AND before you get that 12k base VG, your opponent will surely Rush you off the hook. Thats the bad thing about this.
- Nowadays era, you can see lots of Kagerou and SP here and there with their 13k vg. While MLB being 12k + at most 10k = 22k, vs 13k ..your opponent will just laugh at you and say..haha 15k guard, 2 trigger go through. While them attacking using their 13k vg is easy, and when the turn you soul charge BB and BD, you will waste around 2 handsize minimum. by then, they might rush you off the next turn.

In the end, it is up to you whether you want to use MLB or not. But MLB for us Vangods is just a hype and people will start not to use it soon after they got pawned by D.O.T.E and P.B.O. true story. have been tried using proxies, and DOTE is much much better than MLB. You guys want to flame us for saying that MLB isnt that good, Never mind. you guys will know about its weakness and experience it after playing it quite few times.

Thats all
Stand UP, The Vanguard!

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